Board Games Beyond Monopoly and Chess

At least in the UK, mention "board games" to most people and they'll tend to think of either old stalwarts, like Monopoly and Chess, party games like Pictionary, childrens' games like Snakes and Ladders, or possibly some of the rash of TV/celebrity tie-ins (which latter category David Parlett describes in his "Oxford History of Board Games" as posessing a "soul destroying degree of worthlessness", and I can't say I think he's overstating his case!). While not wishing to write off all of the above, it is the case that there's a whole wealth of superb games that most people simply haven't heard of, which is a shame as quite a few folk would probably enjoy them a lot.

Though I intend adding more to this page in time to give some more details of the sort of games I mean, for now I'll simply refer you to the Boardgame Geek site, which is a goldmine of game related info. Though the term "board games" is being thrown around here, note that it often includes proprietery card games using special decks as well, just to confuse issues. I do play card games with standard packs as well, but there are more than enough quality resources on the Web and in print already so I'll not attempt to include them.


The Game of Go in Dundee

Dundee Go Club poster

The game of Go is an ancient oriental board game originally devised in China but subsequently embraced by the Japanese and in more recent times across South East Asia. It also has quite a following in the West as well, but isn't nearly as well known as in its home territories and it's quite unusual to come across people that play it, or even know about it.

One very small piece of the global Go community is the Dundee Go Club, of which I'm a member. If you're interested in the club, or just in the game itself, we've a set of pages about it: Dundee Go Club web site.


Rating Players in Multiplayer Games

Occasionally there is a need or want to rate players against one another. This is easy enough in a single game, or in a series where the same number of people play the same game, but it's not quite so straightforward if you have an inconstant cast of characters playing different things.

To address this I devised PLOPS (acronym of "Pete's Ludicrously Overcomplicated Points System"), which works from the principle that the more players there are in a game the harder it will be to win it (assuming a reasonable degree of parity between the players). No matter how many games you play (once you're past the initial few, to give a fair sample base) and how many people are playing, equal standards of play should give everyone a rating of 50 with points above that indicating a better than average performance and below suggesting worse.

Please feel free to use the PLOPS system yourself, or to use it as a basis for your own system.

The PLOPS formula

PLOPS is designed to give a weighted score from a game based on the number of players, since assuming roughly equal parity in the players it is relatively more difficult to win a game with more players. The score given is between 0 and 100, with equal spacing between the end points and each position score, so for example in a 3 player game scores of 25, 50 and 75 would result (even spacing of 25 points between each scoring position and between first and 100 points, and last and 0 points).

The Scoring Interval for any given number n of players is as follows:

scoring interval (SI) = 100 / (n + 1)

Last place will score SI points, second to last will score 2 x SI points, and so on.

For between 2 and 6 players, simply refer to the table below:

PLOPS points for 1-6 player games
1st 2nd 3rd 4th 5th 6th
2 players 66.67 33.33
3 players 75 50 25
4 players 80 60 40 20
5 players 83.33 66.67 50 33.33 16.67
6 players 85.71 71.42 57.14 42.86 28.57 14.29

There are various rules and conditions regarding eligibility for points:

Comments

Despite the name including the term "Ludicrously Overcomplicated", I have tried to keep it fairly simple, and there are many tweaks that could be added: do feel free to tweak for your own use.

The most obvious would be a boost for winning a game, to accentuate the importance of a win over consistent but lower placings. In the spirit of the base assumption that the more players there are the harder it is to win, if you tweak the system that way I'd suggest that the boost be proportional to the number of players. Just adding a fixed percentage to the winner's basic PLOPS score should do this quite neatly.

The system relies upon the players being resonably comparable (or at least happy to think they are), or the base assumptions will cease to be valid and the scores will thus cease to mean much.

As it stands the system assumes a running total over as many games as are ever played, but this will probably tend to homogenise results over time. It may prove more interesting to have a running total based only on the last n games played (once everyone has played that many, of course!). Select a value for n according to preference.


Muffins

We find that games are so much better with a good supply of muffins to fuel them, so there's usually one or two batches baked up in advance. I've now created a page with my favourite muffin recipes.

The ones with sticky glazes are best left to complete breaks away from the game but aside from that you can't go too far wrong with a plate of muffins.